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Channel: Aymeric Lamboley » physics
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From Box2D to Chipmunk

Hey there, I’ve been very busy this last weeks working hard on my 2nd school year project, a mobile game. In a few weeks, I will explain it, but for now let’s do some programming stuff! The game is a...

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The Citrus Engine goes on Haxe NME, welcome to the CitruxEngine

One month ago I started to work on the CitruxEngine. I was very confident with Haxe performance on mobile and NME cross platform opportunities. And now, I can say those are awesome! In April 14-15th, I...

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Tribus, Graduation Project

On Wednesday 20 th, I made my last orals for school. Some weeks ago, I’ve finished my training at Swad‘s web agency in Annecy. Since Wednesday my sandwich course at Gobelins school (Annecy) is...

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Citrus Engine on Nape and physics performance improvement

Hi folks! Since my studies are over and my new portfolio online, I have time to focus on personal projects. Yep, it was time to contribute again to the Citrus Engine. I’ve worked 3 days at full time...

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Box2D Alchemy VS Nape, performance test on iPad3

Edit: The Box2D AS3 pure version is quicker than Box2D Alchemy! Take a look there Hey folks! Today I’m glad to share an important performance test for AIR mobile developers which want to use a physics...

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Create a game like Tiny Wings

Tiny Wings is really a cute game and very fun to play thanks to physics content! It uses Box2D. If you’ve never played the game, give it a quick look : Generate those type of hills with a physics...

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